2024 Meeting Notes: Difference between revisions

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(added Staff Meeting Summary 2024-07-14)
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* A press release will be drafted following the guidelines on the SNAFU Con wiki.
* A press release will be drafted following the guidelines on the SNAFU Con wiki.
* Reminder to be cautious about staff burnout and to maintain a balanced workload.
* Reminder to be cautious about staff burnout and to maintain a balanced workload.
== Staff Meeting Summary - In Person Meeting 2024-08-10 ==
=== General Meeting Logistics ===
* **Meeting Issues**:
    - Encountered technical difficulties with the meeting login screen, resulting in a low-tech approach of manually recording attendance. It's been a long time since we've done this.
    - Attendance was taken manually due to errors in logging into the system.
* **Attendees**:
    - A list of usernames was manually recorded for those in attendance.
* **Introductions**:
    - Staff members introduced themselves, their roles, and their previous experience with the convention.
=== Event Planning and Roles ===
* **Staffing**:
    - There are several open positions that need to be filled.
    - Current staff are encouraged to take on multiple roles due to the shortage.
    - Beta (previous vice chair) is stepping back but will still assist with HR, graphics, documentation, and continual improvement.
    - The chair is Tim, who will oversee various departments and tasks.
    - Registration and contract signing for staff will be done online, with no in-person signings allowed.
* **Convention Layout**:
    - Overview of the venue layout:
        - Artist Alley and Vendor spaces will be located in D1-D3 ballrooms.
        - E1-E3 for video gaming, E9-E10 for tabletop gaming.
        - Main stage, panels, cosplay, and manga library also mapped out.
    - Discussions on the potential need for more lighting in certain rooms, particularly for the Artist Alley.
    - A walkthrough is needs to be scheduled to assess lighting and other venue specifics.
    - Badge control points and door management will be 5 points this year due to venue layout. We may be able to use ESI for two of them.
=== Programming and Features ===
* **Gaming Room**:
    - William (Derp) is the new head of the gaming room and is planning a retro gaming corner.
    - The retro gaming corner will feature classic consoles like PS2, SNES Classic, etc.
    - A tournament is being planned, potentially requiring more PS5 consoles.
    - Volunteers are needed to help with the gaming room.
    - A spreadsheet may be created to track who is bringing what equipment (consoles, TVs, etc.).
* **Artist Alley and Vendor Contracts**:
    - Artist Alley and Vendor space has been slightly reduced
    - Contracts are almost ready, pending some final details.
* **Cosplay**:
    - The main lobby area and ballroom lobby are potential spaces for cosplay meetups.
    - Discussion on the benefits of high visibility areas for cosplay meetups.
=== Marketing and Outreach ===
* **Marketing Initiatives**:
    - There is a strong need for increased marketing due to the new venue and the desire to attract a larger audience.
    - Social media efforts need to ramp up, with plans to highlight artists, vendors, and panels.
    - There is a call for everyone to contribute to marketing, especially on social media.
    - Short science videos and other creative content ideas were discussed as potential marketing tools.
    - Plans to advertise on local event pages, including Nevada Appeal and RGJ Events.
    - Potential collaboration with other local events (e.g., toy fair, punk rock market) to cross-promote.
* **Outreach to Other Communities**:
    - UNR (University of Nevada, Reno) clubs and groups are potential targets for outreach.
    - Suggestions to connect with local businesses like Cap'n Games for retro gaming partnerships.
    - Discussed using UNR’s radio station and event calendars for advertising.
=== Other Discussions ===
* **Venue Logistics**:
    - Badge-controlled areas were discussed, and it's determined that certain doors may be monitored by ESI security.
    - Seating arrangements and areas for interactive activities (like doodle tables) were considered. We may be able to put them out in the main venue space.
* **Miscellaneous**:
    - Questions were raised about the availability and acquisition of CRTs (for retro gaming), with some potential leads mentioned.
    - Mention of potential storage issues if the con were to acquire CRTs.
* **Next Steps**:
    - Finalization of contracts and opening up vendor applications.
    - Continued efforts in staff recruitment and training.
    - Preparation for the next walkthrough of the venue.
    - Further development of marketing strategies, including social media engagement and partnerships.
* **Mingle Time**:
    - After the meeting, there was a designated time for staff to network and discuss roles and tasks further.
=== Closing Remarks ===
- The meeting concluded with an open call for any additional questions or ideas from the attendees.
- Those interested in specific roles or tasks were encouraged to speak with Tim or other department heads.
The meeting wrapped up with a reminder that continued collaboration and communication will be key as the convention date approaches.

Revision as of 15:31, 10 August 2024

Staff Meeting Summary 2024-06-22

Convention Updates

  • Convention Announcement:
    • We're having a convention! The contract is signed with the Reno Sparks Convention Center for a Nov 1-3 convention. We have the space from Wednesday to Monday.
  • Website and Registration:
    • Convention dates updated on the website.
    • Additional updates needed.
    • General registration expects to open by the end of the weekend.
    • Staff registration will open alongside general registration, even without the staff contract being ready.
    • Staff contract is being worked on by Natasha.
  • Need for Staff:
    • Emphasis on the need for more staff.
    • Encouragement for current staff to recruit friends.

Staff Recruitment

  • Introduction of New Staff Member:
    • TheUltimateDragon (William) introduced as the new head of the game room.
    • Plans to involve the local fighting game community, with 20 to 30 active members.

Department Updates

  • Game Room Logistics:
    • William plans to bring in his community for the game room.
    • Discussion on the availability of consoles and other equipment. We may need to source consoles.
  • Separation of Main Stage and Gaming Areas:
    • Main stage and gaming areas will be separated at the new venue.
  • Beta's Role Change:
    • John has stepped down as vice chair and gaming head.
    • Beta has stepped down as vice chair and is stepping back from some responsibilities.
    • Beta's focus will largely be on continuous improvement and documentation to streamline processes.
    • Tim is now a vice chair and will be more involved in ensuring tasks are completed.
  • Recognition of Efforts:
    • Cupcake Doll recognized for consistent efforts in keeping things moving.

Pricing and Budget

  • Convention Pricing:
    • Weekend passes likely $60.
    • Individual day passes expected to be $30, with possible higher price for Saturday.
  • Vendor Pricing:
    • Vendor table prices will increase slightly.
  • Prize Procurement:
    • Discussion on handling prizes for the convention.
    • Tighter budget than usual this year, need for smart procurement.

Marketing and Promotion

  • Marketing Efforts:
    • Urgent need to start marketing the convention.
    • Plans to distribute business cards and possibly larger flyers or posters.
  • RAGECON Presence:
    • Potential for having a table at RAGECON to promote the convention.
    • Discussion on staffing the table and badges.
  • Community Engagement:
    • Importance of engaging with the local community through various events.

Social Media and Streaming

  • Social Media Activity:
    • Current presence on Facebook and Twitter (X).
    • Need to boost activity on these platforms.
  • Streaming Ideas:
    • Streaming tournaments and other events to generate hype.
    • Use of Twitch and YouTube for streaming and promoting the convention.
  • Social Media Management:
    • Fae offered to help with social media posts and engagement.
    • Discussion on using Social Pilot for automated posts, with manual posts for Instagram.

Venue and Logistics

  • New Venue Details:
    • New venue is the convention center, more expensive but possibly a better fit.
    • Concerns about lighting at the new venue and potential solutions.
  • Security Requirements:
    • Need to hire ESI security, details still unclear.

Miscellaneous

  • Communication and Collaboration:
    • Encouragement for effective communication and collaboration.
    • Importance of being proactive in managing tasks and responsibilities.

Staff Meeting Summary 2024-07-14

Welcome and Introduction

  • The meeting was initiated to discuss updates and plans for SNAFU Con, emphasizing the importance of recruiting more staff.

Website and Marketing Updates

  • The website is nearly ready for directing traffic, with social media updates to follow soon.
  • Business card-sized flyers are ready, and 4x6 flyers are being prepared for distribution.
  • Marketing efforts are expected to kick off in August. Flyers and posters will be distributed at local nerdy businesses.
  • Posters will be available closer to the event, no later than the con book release.

Upcoming Conventions and Events

  • A list of upcoming conventions and events was provided to schedule possible promotional efforts:
    • August 16-18: GalaxyCon San Jose
    • August 17-18: Con for a Cause (formerly Aerie-Con) in Reno
    • August 30-Sept 1: SacAnime
    • September 7-10: Kaboom Con in Carson City
    • October 14-17: BLFC at GSR
    • October 26-27: YumeConUSA in San Jose
    • November 2-3: Reno Toy Con at GSR
  • Additional local events and new shops were suggested as potential flyer distribution points.
    • Kobold’s Keep in Reno
    • New shop in Sparks called "The Coffer"
    • Warhammer store at Summit
  • Cosplay meetups and other geek clubs were identified as good opportunities for promotion.
    • Local libraries often have anime and gaming clubs that could be reached out to for promotion.
    • South Reno Library, which has regular Pokémon days for kids.
    • Cosplay for Kindness, a group that runs various events in town and was suggested for potential collaboration.

Staff Recruitment and Contracts

  • Emphasis on the prompt signing of staff contracts to avoid last year's issues.
  • Encouragement for staff to recruit friends and acquaintances to join the team.
  • Discussion on the contract checking process using the existing HR system. (We have to actually make phone calls again to catch stragglers.)

Venue and Layout Plans

  • The new convention layout at the Reno-Sparks Convention Center was discussed, including the need for large signs to guide attendees.
  • We have all of C, D and E rooms.
  • Initial maps were shared, highlighting the layout of C and D halls and the ballroom for vendors and artists.
  • Focus on controlling badge points and managing the flow of attendees.
    • We expect to need 5 badge controlled spots

Food and Concessions

  • Concerns were raised about the availability of substantial food options at the venue.
    • If you have a request for the concessions stand, send it to Tim.
    • Coordination with Aramark for concessions and the possibility of vendors providing snacks were discussed.

Merchants and Artist Contracts

  • Merchant and artist contracts are in progress and will be opened soon.
  • A first-come, first-serve approach was proposed for artist alley applications.
  • Emphasis on adhering to city deadlines for paperwork submission.
    • City deadline is now 30 days before con instead of the 15 day deadline we used to have.

Partnering with Local Organizations

  • Plans to reach out to local professors, science museums, and other educational organizations for panel presentations and partnerships.
  • Contact with the Discovery Museum for potential collaboration was initiated.

General Meeting Logistics

  • At least one future in-person meeting will be held at libraries to facilitate face-to-face interactions. Possibly more.
  • Potential venues for these meetings include South Valleys Library and Sparks Library.

Miscellaneous

  • Updates on social media graphics and preparations for the convention were shared.
  • A press release will be drafted following the guidelines on the SNAFU Con wiki.
  • Reminder to be cautious about staff burnout and to maintain a balanced workload.


Staff Meeting Summary - In Person Meeting 2024-08-10

General Meeting Logistics

  • **Meeting Issues**:
   - Encountered technical difficulties with the meeting login screen, resulting in a low-tech approach of manually recording attendance. It's been a long time since we've done this.
   - Attendance was taken manually due to errors in logging into the system.
  • **Attendees**:
   - A list of usernames was manually recorded for those in attendance.
  • **Introductions**:
   - Staff members introduced themselves, their roles, and their previous experience with the convention.

Event Planning and Roles

  • **Staffing**:
   - There are several open positions that need to be filled.
   - Current staff are encouraged to take on multiple roles due to the shortage.
   - Beta (previous vice chair) is stepping back but will still assist with HR, graphics, documentation, and continual improvement.
   - The chair is Tim, who will oversee various departments and tasks.
   - Registration and contract signing for staff will be done online, with no in-person signings allowed.
  • **Convention Layout**:
   - Overview of the venue layout:
       - Artist Alley and Vendor spaces will be located in D1-D3 ballrooms.
       - E1-E3 for video gaming, E9-E10 for tabletop gaming.
       - Main stage, panels, cosplay, and manga library also mapped out.
   - Discussions on the potential need for more lighting in certain rooms, particularly for the Artist Alley.
   - A walkthrough is needs to be scheduled to assess lighting and other venue specifics.
   - Badge control points and door management will be 5 points this year due to venue layout. We may be able to use ESI for two of them.

Programming and Features

  • **Gaming Room**:
   - William (Derp) is the new head of the gaming room and is planning a retro gaming corner.
   - The retro gaming corner will feature classic consoles like PS2, SNES Classic, etc.
   - A tournament is being planned, potentially requiring more PS5 consoles.
   - Volunteers are needed to help with the gaming room.
   - A spreadsheet may be created to track who is bringing what equipment (consoles, TVs, etc.).
  • **Artist Alley and Vendor Contracts**:
   - Artist Alley and Vendor space has been slightly reduced
   - Contracts are almost ready, pending some final details.
  • **Cosplay**:
   - The main lobby area and ballroom lobby are potential spaces for cosplay meetups.
   - Discussion on the benefits of high visibility areas for cosplay meetups.

Marketing and Outreach

  • **Marketing Initiatives**:
   - There is a strong need for increased marketing due to the new venue and the desire to attract a larger audience.
   - Social media efforts need to ramp up, with plans to highlight artists, vendors, and panels.
   - There is a call for everyone to contribute to marketing, especially on social media.
   - Short science videos and other creative content ideas were discussed as potential marketing tools.
   - Plans to advertise on local event pages, including Nevada Appeal and RGJ Events.
   - Potential collaboration with other local events (e.g., toy fair, punk rock market) to cross-promote.
  • **Outreach to Other Communities**:
   - UNR (University of Nevada, Reno) clubs and groups are potential targets for outreach.
   - Suggestions to connect with local businesses like Cap'n Games for retro gaming partnerships.
   - Discussed using UNR’s radio station and event calendars for advertising.

Other Discussions

  • **Venue Logistics**:
   - Badge-controlled areas were discussed, and it's determined that certain doors may be monitored by ESI security.
   - Seating arrangements and areas for interactive activities (like doodle tables) were considered. We may be able to put them out in the main venue space.
  • **Miscellaneous**:
   - Questions were raised about the availability and acquisition of CRTs (for retro gaming), with some potential leads mentioned.
   - Mention of potential storage issues if the con were to acquire CRTs.
  • **Next Steps**:
   - Finalization of contracts and opening up vendor applications.
   - Continued efforts in staff recruitment and training.
   - Preparation for the next walkthrough of the venue.
   - Further development of marketing strategies, including social media engagement and partnerships.
  • **Mingle Time**:
   - After the meeting, there was a designated time for staff to network and discuss roles and tasks further.

Closing Remarks

- The meeting concluded with an open call for any additional questions or ideas from the attendees. - Those interested in specific roles or tasks were encouraged to speak with Tim or other department heads.

The meeting wrapped up with a reminder that continued collaboration and communication will be key as the convention date approaches.