2024 Meeting Notes: Difference between revisions
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== Staff Meeting Summary | == Staff Meeting Summary - In Person Meeting 2024-08-10 == | ||
=== General Meeting Logistics === | === General Meeting Logistics === | ||
* ''Meeting Issues'' | * '''Meeting Issues:''' | ||
** Encountered technical difficulties with the meeting login screen, resulting in a low-tech approach of manually recording attendance. It's been a long time since we've done this. | ** Encountered technical difficulties with the meeting login screen, resulting in a low-tech approach of manually recording attendance. It's been a long time since we've done this. | ||
** Attendance was taken manually due to errors in logging into the system. | ** Attendance was taken manually due to errors in logging into the system. | ||
* ''Attendees'' | * '''Attendees:''' | ||
** A list of usernames was manually recorded for those in attendance. | ** A list of usernames was manually recorded for those in attendance. | ||
* ''Introductions'' | * '''Introductions:''' | ||
** Staff members introduced themselves, their roles, and their previous experience with the convention. | ** Staff members introduced themselves, their roles, and their previous experience with the convention. | ||
=== Event Planning and Roles === | === Event Planning and Roles === | ||
* ''Staffing'' | * '''Staffing:''' | ||
** There are several open positions that need to be filled. | ** There are several open positions that need to be filled. | ||
** Current staff are encouraged to take on multiple roles due to the shortage. | ** Current staff are encouraged to take on multiple roles due to the shortage. | ||
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** Registration and contract signing for staff will be done online, with no in-person signings allowed. | ** Registration and contract signing for staff will be done online, with no in-person signings allowed. | ||
* ''Convention Layout'' | * '''Convention Layout:''' | ||
** Overview of the venue layout: | ** Overview of the venue layout: | ||
*** Artist Alley and Vendor spaces will be located in D1-D3 ballrooms. | *** Artist Alley and Vendor spaces will be located in D1-D3 ballrooms. | ||
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=== Programming and Features === | === Programming and Features === | ||
* ''Gaming Room'' | * '''Gaming Room:''' | ||
** William (Derp) is the new head of the gaming room and is planning a retro gaming corner. | ** William (Derp) is the new head of the gaming room and is planning a retro gaming corner. | ||
** The retro gaming corner will feature classic consoles like PS2, SNES Classic, etc. | ** The retro gaming corner will feature classic consoles like PS2, SNES Classic, etc. | ||
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** A spreadsheet may be created to track who is bringing what equipment (consoles, TVs, etc.). | ** A spreadsheet may be created to track who is bringing what equipment (consoles, TVs, etc.). | ||
* ''Artist Alley and Vendor Contracts'' | * '''Artist Alley and Vendor Contracts:''' | ||
** Artist Alley and Vendor space has been slightly reduced | ** Artist Alley and Vendor space has been slightly reduced | ||
** Contracts are almost ready, pending some final details. | ** Contracts are almost ready, pending some final details. | ||
* ''Cosplay'' | * '''Cosplay:''' | ||
** The main lobby area and ballroom lobby are potential spaces for cosplay meetups. | ** The main lobby area and ballroom lobby are potential spaces for cosplay meetups. | ||
** Discussion on the benefits of high visibility areas for cosplay meetups. | ** Discussion on the benefits of high visibility areas for cosplay meetups. | ||
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=== Marketing and Outreach === | === Marketing and Outreach === | ||
* ''Marketing Initiatives'' | * '''Marketing Initiatives:''' | ||
** There is a strong need for increased marketing due to the new venue and the desire to attract a larger audience. | ** There is a strong need for increased marketing due to the new venue and the desire to attract a larger audience. | ||
** Social media efforts need to ramp up, with plans to highlight artists, vendors, and panels. | ** Social media efforts need to ramp up, with plans to highlight artists, vendors, and panels. | ||
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** Potential collaboration with other local events (e.g., toy fair, punk rock market) to cross-promote. | ** Potential collaboration with other local events (e.g., toy fair, punk rock market) to cross-promote. | ||
* ''Outreach to Other Communities'' | * '''Outreach to Other Communities:''' | ||
** UNR (University of Nevada, Reno) clubs and groups are potential targets for outreach. | ** UNR (University of Nevada, Reno) clubs and groups are potential targets for outreach. | ||
** Suggestions to connect with local businesses like Cap'n Games for retro gaming partnerships. | ** Suggestions to connect with local businesses like Cap'n Games for retro gaming partnerships. | ||
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=== Other Discussions === | === Other Discussions === | ||
* ''Venue Logistics'' | * '''Venue Logistics:''' | ||
** Badge-controlled areas were discussed, and it's determined that certain doors may be monitored by ESI security. | ** Badge-controlled areas were discussed, and it's determined that certain doors may be monitored by ESI security. | ||
** Seating arrangements and areas for interactive activities (like doodle tables) were considered. We may be able to put them out in the main venue space. | ** Seating arrangements and areas for interactive activities (like doodle tables) were considered. We may be able to put them out in the main venue space. | ||
* ''Miscellaneous'' | * '''Miscellaneous:''' | ||
** Questions were raised about the availability and acquisition of CRTs (for retro gaming), with some potential leads mentioned. | ** Questions were raised about the availability and acquisition of CRTs (for retro gaming), with some potential leads mentioned. | ||
** Mention of potential storage issues if the con were to acquire CRTs. | ** Mention of potential storage issues if the con were to acquire CRTs. | ||
* ''Next Steps'' | * '''Next Steps:''' | ||
** Finalization of contracts and opening up vendor applications. | ** Finalization of contracts and opening up vendor applications. | ||
** Continued efforts in staff recruitment and training. | ** Continued efforts in staff recruitment and training. | ||
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** Further development of marketing strategies, including social media engagement and partnerships. | ** Further development of marketing strategies, including social media engagement and partnerships. | ||
* ''Mingle Time'' | * '''Mingle Time:''' | ||
** After the meeting, there was a designated time for staff to network and discuss roles and tasks further. | ** After the meeting, there was a designated time for staff to network and discuss roles and tasks further. | ||
=== Closing Remarks === | === Closing Remarks === | ||
* The meeting concluded with an open call for any additional questions or ideas from the attendees. | |||
* Those interested in specific roles or tasks were encouraged to speak with Tim or other department heads. | |||
The meeting wrapped up with a reminder that continued collaboration and communication will be key as the convention date approaches. | The meeting wrapped up with a reminder that continued collaboration and communication will be key as the convention date approaches. |
Revision as of 14:35, 10 August 2024
Staff Meeting Summary 2024-06-22
Convention Updates
- Convention Announcement:
- We're having a convention! The contract is signed with the Reno Sparks Convention Center for a Nov 1-3 convention. We have the space from Wednesday to Monday.
- Website and Registration:
- Convention dates updated on the website.
- Additional updates needed.
- General registration expects to open by the end of the weekend.
- Staff registration will open alongside general registration, even without the staff contract being ready.
- Staff contract is being worked on by Natasha.
- Need for Staff:
- Emphasis on the need for more staff.
- Encouragement for current staff to recruit friends.
Staff Recruitment
- Introduction of New Staff Member:
- TheUltimateDragon (William) introduced as the new head of the game room.
- Plans to involve the local fighting game community, with 20 to 30 active members.
Department Updates
- Game Room Logistics:
- William plans to bring in his community for the game room.
- Discussion on the availability of consoles and other equipment. We may need to source consoles.
- Separation of Main Stage and Gaming Areas:
- Main stage and gaming areas will be separated at the new venue.
- Beta's Role Change:
- John has stepped down as vice chair and gaming head.
- Beta has stepped down as vice chair and is stepping back from some responsibilities.
- Beta's focus will largely be on continuous improvement and documentation to streamline processes.
- Tim is now a vice chair and will be more involved in ensuring tasks are completed.
- Recognition of Efforts:
- Cupcake Doll recognized for consistent efforts in keeping things moving.
Pricing and Budget
- Convention Pricing:
- Weekend passes likely $60.
- Individual day passes expected to be $30, with possible higher price for Saturday.
- Vendor Pricing:
- Vendor table prices will increase slightly.
- Prize Procurement:
- Discussion on handling prizes for the convention.
- Tighter budget than usual this year, need for smart procurement.
Marketing and Promotion
- Marketing Efforts:
- Urgent need to start marketing the convention.
- Plans to distribute business cards and possibly larger flyers or posters.
- RAGECON Presence:
- Potential for having a table at RAGECON to promote the convention.
- Discussion on staffing the table and badges.
- Community Engagement:
- Importance of engaging with the local community through various events.
Social Media and Streaming
- Social Media Activity:
- Current presence on Facebook and Twitter (X).
- Need to boost activity on these platforms.
- Streaming Ideas:
- Streaming tournaments and other events to generate hype.
- Use of Twitch and YouTube for streaming and promoting the convention.
- Social Media Management:
- Fae offered to help with social media posts and engagement.
- Discussion on using Social Pilot for automated posts, with manual posts for Instagram.
Venue and Logistics
- New Venue Details:
- New venue is the convention center, more expensive but possibly a better fit.
- Concerns about lighting at the new venue and potential solutions.
- Security Requirements:
- Need to hire ESI security, details still unclear.
Miscellaneous
- Communication and Collaboration:
- Encouragement for effective communication and collaboration.
- Importance of being proactive in managing tasks and responsibilities.
Staff Meeting Summary 2024-07-14
Welcome and Introduction
- The meeting was initiated to discuss updates and plans for SNAFU Con, emphasizing the importance of recruiting more staff.
Website and Marketing Updates
- The website is nearly ready for directing traffic, with social media updates to follow soon.
- Business card-sized flyers are ready, and 4x6 flyers are being prepared for distribution.
- Marketing efforts are expected to kick off in August. Flyers and posters will be distributed at local nerdy businesses.
- Posters will be available closer to the event, no later than the con book release.
Upcoming Conventions and Events
- A list of upcoming conventions and events was provided to schedule possible promotional efforts:
- August 16-18: GalaxyCon San Jose
- August 17-18: Con for a Cause (formerly Aerie-Con) in Reno
- August 30-Sept 1: SacAnime
- September 7-10: Kaboom Con in Carson City
- October 14-17: BLFC at GSR
- October 26-27: YumeConUSA in San Jose
- November 2-3: Reno Toy Con at GSR
- Additional local events and new shops were suggested as potential flyer distribution points.
- Kobold’s Keep in Reno
- New shop in Sparks called "The Coffer"
- Warhammer store at Summit
- Cosplay meetups and other geek clubs were identified as good opportunities for promotion.
- Local libraries often have anime and gaming clubs that could be reached out to for promotion.
- South Reno Library, which has regular Pokémon days for kids.
- Cosplay for Kindness, a group that runs various events in town and was suggested for potential collaboration.
Staff Recruitment and Contracts
- Emphasis on the prompt signing of staff contracts to avoid last year's issues.
- Encouragement for staff to recruit friends and acquaintances to join the team.
- Discussion on the contract checking process using the existing HR system. (We have to actually make phone calls again to catch stragglers.)
Venue and Layout Plans
- The new convention layout at the Reno-Sparks Convention Center was discussed, including the need for large signs to guide attendees.
- We have all of C, D and E rooms.
- Initial maps were shared, highlighting the layout of C and D halls and the ballroom for vendors and artists.
- Focus on controlling badge points and managing the flow of attendees.
- We expect to need 5 badge controlled spots
Food and Concessions
- Concerns were raised about the availability of substantial food options at the venue.
- If you have a request for the concessions stand, send it to Tim.
- Coordination with Aramark for concessions and the possibility of vendors providing snacks were discussed.
Merchants and Artist Contracts
- Merchant and artist contracts are in progress and will be opened soon.
- A first-come, first-serve approach was proposed for artist alley applications.
- Emphasis on adhering to city deadlines for paperwork submission.
- City deadline is now 30 days before con instead of the 15 day deadline we used to have.
Partnering with Local Organizations
- Plans to reach out to local professors, science museums, and other educational organizations for panel presentations and partnerships.
- Contact with the Discovery Museum for potential collaboration was initiated.
General Meeting Logistics
- At least one future in-person meeting will be held at libraries to facilitate face-to-face interactions. Possibly more.
- Potential venues for these meetings include South Valleys Library and Sparks Library.
Miscellaneous
- Updates on social media graphics and preparations for the convention were shared.
- A press release will be drafted following the guidelines on the SNAFU Con wiki.
- Reminder to be cautious about staff burnout and to maintain a balanced workload.
Staff Meeting Summary - In Person Meeting 2024-08-10
General Meeting Logistics
- Meeting Issues:
- Encountered technical difficulties with the meeting login screen, resulting in a low-tech approach of manually recording attendance. It's been a long time since we've done this.
- Attendance was taken manually due to errors in logging into the system.
- Attendees:
- A list of usernames was manually recorded for those in attendance.
- Introductions:
- Staff members introduced themselves, their roles, and their previous experience with the convention.
Event Planning and Roles
- Staffing:
- There are several open positions that need to be filled.
- Current staff are encouraged to take on multiple roles due to the shortage.
- Beta (previous vice chair) is stepping back but will still assist with HR, graphics, documentation, and continual improvement.
- The chair is Tim, who will oversee various departments and tasks.
- Registration and contract signing for staff will be done online, with no in-person signings allowed.
- Convention Layout:
- Overview of the venue layout:
- Artist Alley and Vendor spaces will be located in D1-D3 ballrooms.
- E1-E3 for video gaming, E9-E10 for tabletop gaming.
- Main stage, panels, cosplay, and manga library also mapped out.
- Discussions on the potential need for more lighting in certain rooms, particularly for the Artist Alley.
- A walkthrough is needs to be scheduled to assess lighting and other venue specifics.
- Badge control points and door management will be 5 points this year due to venue layout. We may be able to use ESI for two of them.
- Overview of the venue layout:
Programming and Features
- Gaming Room:
- William (Derp) is the new head of the gaming room and is planning a retro gaming corner.
- The retro gaming corner will feature classic consoles like PS2, SNES Classic, etc.
- A tournament is being planned, potentially requiring more PS5 consoles.
- Volunteers are needed to help with the gaming room.
- A spreadsheet may be created to track who is bringing what equipment (consoles, TVs, etc.).
- Artist Alley and Vendor Contracts:
- Artist Alley and Vendor space has been slightly reduced
- Contracts are almost ready, pending some final details.
- Cosplay:
- The main lobby area and ballroom lobby are potential spaces for cosplay meetups.
- Discussion on the benefits of high visibility areas for cosplay meetups.
Marketing and Outreach
- Marketing Initiatives:
- There is a strong need for increased marketing due to the new venue and the desire to attract a larger audience.
- Social media efforts need to ramp up, with plans to highlight artists, vendors, and panels.
- There is a call for everyone to contribute to marketing, especially on social media.
- Short science videos and other creative content ideas were discussed as potential marketing tools.
- Plans to advertise on local event pages, including Nevada Appeal and RGJ Events.
- Potential collaboration with other local events (e.g., toy fair, punk rock market) to cross-promote.
- Outreach to Other Communities:
- UNR (University of Nevada, Reno) clubs and groups are potential targets for outreach.
- Suggestions to connect with local businesses like Cap'n Games for retro gaming partnerships.
- Discussed using UNR’s radio station and event calendars for advertising.
Other Discussions
- Venue Logistics:
- Badge-controlled areas were discussed, and it's determined that certain doors may be monitored by ESI security.
- Seating arrangements and areas for interactive activities (like doodle tables) were considered. We may be able to put them out in the main venue space.
- Miscellaneous:
- Questions were raised about the availability and acquisition of CRTs (for retro gaming), with some potential leads mentioned.
- Mention of potential storage issues if the con were to acquire CRTs.
- Next Steps:
- Finalization of contracts and opening up vendor applications.
- Continued efforts in staff recruitment and training.
- Preparation for the next walkthrough of the venue.
- Further development of marketing strategies, including social media engagement and partnerships.
- Mingle Time:
- After the meeting, there was a designated time for staff to network and discuss roles and tasks further.
Closing Remarks
- The meeting concluded with an open call for any additional questions or ideas from the attendees.
- Those interested in specific roles or tasks were encouraged to speak with Tim or other department heads.
The meeting wrapped up with a reminder that continued collaboration and communication will be key as the convention date approaches.